#pragma once #include "LGUIelement.h" struct _CreateButton : public _CreateElement { char *Text; // may be 0 for no text // char *Font; // unsigned int FontSize; // may be 0 to use default // unsigned int TextColor; // may be 0 to use default (use 0xFF000000 for solid black) _CreateFont Font; unsigned int BackgroundColor; // may be 0 to use default (0xFF000000 for solid black) bool DefaultTextures; // // You may create textures directly if you do not use default textures flag unsigned int Border; unsigned int BorderColor; // may be 0 to use default (use 0xFF000000 for solid black) }; class LGUIButton : public LGUIElement { public: LGUI_API LGUIButton(const char *p_Factory, LGUIElement *p_pParent, const char *p_Name); LGUI_API ~LGUIButton(void); LGUI_API class LSTypeDefinition *GetLSType(); LGUI_API void Create(_CreateButton &CreateInfo, class XMLNode *pTemplate=0); LGUI_API void Render(); LGUI_API bool FromXML(class XMLNode *pXML, class XMLNode *pTemplate=0); LGUI_API bool IsTypeOf(char *TestFactory); LGUI_API bool OnLMouseUp(POINT2I &pt); LGUI_API bool OnLMouseDown(POINT2I &pt); // -- XML Properties -- LGUIPreParse Text; LGUIFont *pFont; unsigned int BackgroundColor; unsigned int Border; unsigned int BorderColor; LGUITexture *pTexture; LGUITexture *pTexturePressed; LGUITexture *pTextureHover; // -------------------- bool bDown; };