cmake_minimum_required(VERSION 3.20) project(ISXMr VERSION 1.0.0 LANGUAGES CXX) # Include the FetchContent module include(FetchContent) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Set the project source directory set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src) # Set the project include directory include_directories(${SOURCE_DIR}) file(GLOB_RECURSE SCRIPT_FILES "scripts/*.iss") file(GLOB_RECURSE LGUI2_FILES "lgui2/*.json") foreach (FILE ${SCRIPT_FILES}) get_filename_component(FILE_NAME ${FILE} NAME) string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_IDENTIFIER ${FILE_NAME}) set(HEADER_FILE "${CMAKE_CURRENT_SOURCE_DIR}/scripts/${FILE_NAME}.h") add_custom_command( OUTPUT ${HEADER_FILE} COMMENT "Generating ${HEADER_FILE} from ${FILE}" COMMAND xxd -i -n ${FILE_IDENTIFIER} ${FILE} ${HEADER_FILE} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DEPENDS ${FILE} ) list(APPEND GENERATED_HEADERS ${HEADER_FILE}) endforeach () foreach (FILE ${LGUI2_FILES}) get_filename_component(FILE_NAME ${FILE} NAME) string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_IDENTIFIER ${FILE_NAME}) set(HEADER_FILE "${CMAKE_CURRENT_SOURCE_DIR}/lgui2/${FILE_NAME}.h") file(TIMESTAMP "${FILE}" MODIFICATION_TIME "%Y-%m-%d %H:%M:%S") add_custom_command( OUTPUT ${HEADER_FILE} COMMENT "Generating ${HEADER_FILE} from ${FILE}" COMMAND ${CMAKE_COMMAND} -E remove ${HEADER_FILE} COMMAND xxd -i -n ${FILE_IDENTIFIER} ${FILE} ${HEADER_FILE} COMMAND ${CMAKE_COMMAND} -D IDENTIFIER:string="${FILE_IDENTIFIER}" -D HEADER_FILE:string="${HEADER_FILE}" -D MODIFICATION_TIME:string="${MODIFICATION_TIME}" -P ${CMAKE_CURRENT_SOURCE_DIR}/append_timestamp.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DEPENDS ${FILE} ) list(APPEND GENERATED_HEADERS ${HEADER_FILE}) endforeach () add_custom_target(GenerateHeaders ALL DEPENDS ${GENERATED_HEADERS}) add_library(ISXMr SHARED ${SOURCE_DIR}/ISXMr.cpp ${SOURCE_DIR}/Commands.cpp ${SOURCE_DIR}/Services.cpp ${SOURCE_DIR}/TopLevelObjects.cpp ${SOURCE_DIR}/Commands.h ${SOURCE_DIR}/DataTypeList.h ${SOURCE_DIR}/ISXMr.h ${SOURCE_DIR}/ISXMrServices.h ${SOURCE_DIR}/Services.h ${SOURCE_DIR}/TopLevelObjects.h src/isxeq2/Character.cpp src/isxeq2/Character.h src/isxeq2/Actor.cpp src/isxeq2/Actor.h src/isxeq2/LSObject.h src/isxeq2/Point3f.h src/isxeq2/Ability.cpp src/isxeq2/Ability.h src/isxeq2/AbilityInfo.cpp src/isxeq2/AbilityInfo.h src/isxeq2/CharacterClass.h src/isxeq2/AbilityEffect.h src/Logger.h src/Tasks/ExecutableTask.h src/Tasks/ExportAbilitiesTask.cpp src/Tasks/ExportAbilitiesTask.h src/isxeq2/ExtensionTLOs.h src/Tasks/TaskExecutor.cpp src/Tasks/TaskExecutor.h src/BotSettings/ExportedAbility.h includes/argh/argh.h src/isxeq2/EQ2.h src/Api/ForWho.h src/isxeq2/GroupMember.cpp src/isxeq2/GroupMember.h src/Api/MrBotApi.cpp src/Api/MrBotApi.h includes/json_struct/json_struct.h includes/json_struct/json_struct_diff.h src/Tasks/BotTask.cpp src/Tasks/BotTask.h src/ScopedEnumBitwiseOperators.h lgui2/UpdateUIPackageFile.h ) IF (WIN32) cmake_host_system_information( RESULT InnerspacePath QUERY WINDOWS_REGISTRY "HKLM/SOFTWARE/WOW6432Node/Microsoft/Windows/CurrentVersion/App Paths/InnerSpace.exe" VALUE "PATH" ) if (InnerspacePath) # Normalize the path (optional, but recommended) file(TO_CMAKE_PATH "${InnerspacePath}" NormalizedInnerspacePath) add_custom_command(TARGET ISXMr POST_BUILD COMMENT "Copying isxmr.dll to ${NormalizedInnerspacePath}" COMMAND ${CMAKE_COMMAND} -E copy $ "${NormalizedInnerspacePath}/ISXMr.dll" ) endif () endif () # Set the path to additional libraries set(LIBS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libs) set(INCLUDES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/includes) set(ISXDK_LIBRARY ${LIBS_DIR}/isxdk/lib64/vs16/ISXDK.lib) set(ISUI_LIBRARY ${LIBS_DIR}/isxdk/lib64/vs16/ISUI.lib) # Set include directories for isxdk include_directories(${LIBS_DIR}/isxdk/include) include_directories(${LIBS_DIR}/argh) include_directories(${INCLUDES_DIR}) # Link ISXMr with isxdk library target_link_libraries(ISXMr PRIVATE ${ISUI_LIBRARY} ${ISXDK_LIBRARY}) target_compile_definitions(ISXMr PRIVATE NOMINMAX JS_STL_MAP) # Set the output directory for the shared library set_target_properties(ISXMr PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin ) set_property(TARGET ISXMr PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>")