#pragma once struct _CreateScrollBar : public _CreateElement { unsigned int Range; bool bVertical; bool DefaultTextures; }; class LGUIScrollBar : public LGUIElement { public: LGUI_API LGUIScrollBar(const char *p_Factory, LGUIElement *p_pParent, const char *p_Name); LGUI_API ~LGUIScrollBar(void); LGUI_API class LSTypeDefinition *GetLSType(); LGUI_API void Create(_CreateScrollBar &CreateInfo, class XMLNode *pTemplate=0); LGUI_API void SizeRecalculated(bool Changed); // LGUI_API void Render(); LGUI_API bool FromXML(class XMLNode *pXML, class XMLNode *pTemplate=0); LGUI_API bool IsTypeOf(char *TestFactory); LGUI_API void OnNotify(LGUIElement *pElement, unsigned int Notification, UINT_PTR Value); // LGUI_API void RecalculateSize(); LGUI_API virtual void SetRange(unsigned int NewRange); LGUI_API virtual void SetValue(unsigned int NewValue); LGUI_API virtual void RaiseValue(unsigned int Offset); LGUI_API virtual void LowerValue(unsigned int Offset); LGUI_API virtual unsigned int GetValue(); unsigned int Range; bool bVertical; LGUIButton *pUp; LGUIButton *pDown; LGUISlider *pSlider; };