56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#pragma once
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#include "LGUIElement.h"
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struct _CreateButton : public _CreateElement
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{
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char *Text; // may be 0 for no text
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// char *Font;
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// unsigned int FontSize; // may be 0 to use default
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// unsigned int TextColor; // may be 0 to use default (use 0xFF000000 for solid black)
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_CreateFont Font;
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unsigned int BackgroundColor; // may be 0 to use default (0xFF000000 for solid black)
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bool DefaultTextures; // // You may create textures directly if you do not use default textures flag
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unsigned int Border;
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unsigned int BorderColor; // may be 0 to use default (use 0xFF000000 for solid black)
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};
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class LGUIButton :
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public LGUIElement
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{
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public:
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LGUI_API LGUIButton(const char *p_Factory, LGUIElement *p_pParent, const char *p_Name);
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LGUI_API ~LGUIButton(void);
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LGUI_API class LSTypeDefinition *GetLSType();
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LGUI_API void Create(_CreateButton &CreateInfo, class XMLNode *pTemplate=0);
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LGUI_API void Render();
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LGUI_API bool FromXML(class XMLNode *pXML, class XMLNode *pTemplate=0);
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LGUI_API bool IsTypeOf(char *TestFactory);
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LGUI_API bool OnLMouseUp(POINT2I &pt);
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LGUI_API bool OnLMouseDown(POINT2I &pt);
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// -- XML Properties --
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LGUIPreParse Text;
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LGUIFont *pFont;
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unsigned int BackgroundColor;
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unsigned int Border;
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unsigned int BorderColor;
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LGUITexture *pTexture;
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LGUITexture *pTexturePressed;
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LGUITexture *pTextureHover;
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// --------------------
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bool bDown;
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};
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