Merge pull request 'Adding some methods to the api' (#1) from jiimbo-api-patch-01 into main
Reviewed-on: #1
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commit
746f71e4b8
165
common/api.iss
165
common/api.iss
@ -86,6 +86,171 @@ objectdef MRBotApi
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echo "waiting for path to complete ${Math.Distance[${Me.X},${Me.Y},${Me.Z},${location.X},${location.Y},${location.Z}]}"
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wait 5
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}
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function ActivateSpecial(string ActorName, float X, float Y, float Z)
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{
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call TestArrivalCoord ${X} ${Y} ${Z}
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if (!${Return})
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call MoveTo "${ActorName}" ${X} ${Y} ${Z}
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MR:Special["${Me.Name}"]
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wait 50
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}
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function ActivateVerbOn(string ActorName, string verb, bool UseID)
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{
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echo do ${verb} on ${ActorName} (${UseID})
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if ${UseID}
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eq2execute apply_verb ${Actor[Query,Name=="${ActorName}"].ID} "${verb}"
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else
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MR:ApplyVerbForWho["${Me.Name}","${ActorName}","${verb}"]
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wait 50
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}
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;===================================================================================
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;long list below
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;
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function DescribeActor(int ActorID)
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{
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echo ID: ${ActorID}
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echo Name: ${Actor[${ActorID}].Name}
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echo LastName: ${Actor[${ActorID}].LastName}
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echo Health: ${Actor[${ActorID}].Health}
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echo Power: ${Actor[${ActorID}].Power}
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echo Level: ${Actor[${ActorID}].Level}
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echo EffectiveLevel: ${Actor[${ActorID}].EffectiveLevel}
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echo TintFlags: ${Actor[${ActorID}].TintFlags}
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echo VisualVariant: ${Actor[${ActorID}].VisualVariant}
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echo Mood: ${Actor[${ActorID}].Mood}
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echo CurrentAnimation: ${Actor[${ActorID}].CurrentAnimation}
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echo Overlay: ${Actor[${ActorID}].Overlay}
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echo Aura: ${Actor[${ActorID}].Aura}
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echo Gender: ${Actor[${ActorID}].Gender}
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echo Race: ${Actor[${ActorID}].Race}
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echo Class: ${Actor[${ActorID}].Class}
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echo Guild: ${Actor[${ActorID}].Guild}
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echo Type: ${Actor[${ActorID}].Type}
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echo SuffixTitle: ${Actor[${ActorID}].SuffixTitle}
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echo ConColor: ${Actor[${ActorID}].ConColor}
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echo Distance: ${Actor[${ActorID}].Distance}
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echo X ${Actor[${ActorID}].Loc.X}
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echo Y ${Actor[${ActorID}].Loc.Y}
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echo Z ${Actor[${ActorID}].Loc.Z}
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}
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;===================================================================================
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;long list below
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;
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function get_Archetype(string ToonClass)
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{
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switch ${ToonClass}
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{
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case warrior
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{
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return fighter
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break
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}
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case berserker
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{
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return fighter
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break
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}
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case guardian
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{
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return fighter
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break
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}
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case paladin
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{
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return fighter
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break
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}
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case shadowknight
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{
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return fighter
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break
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}
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case monk
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{
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return fighter
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break
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}
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case bruiser
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{
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return fighter
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break
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}
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case warden
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{
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return priest
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break
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}
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case mystic
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{
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return priest
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break
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}
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case defiler
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{
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return priest
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break
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}
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case fury
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{
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return priest
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break
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}
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case templar
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{
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return priest
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break
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}
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case inquisitor
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{
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return priest
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break
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}
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case conjuror
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{
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return mage
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break
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}
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case necromancer
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{
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return mage
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break
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}
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case warlock
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{
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return mage
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break
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}
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case wizard
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{
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return mage
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break
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}
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case illusionist
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{
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return mage
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break
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}
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case coercer
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{
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return mage
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break
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}
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Default
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{
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return scout
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break
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}
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}
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}
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;===================================================================================
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}
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}
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