removed debugging statements
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1cda0fca3d
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@ -5,7 +5,6 @@
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function RunAction(string actionType, jsonvalue params)
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function RunAction(string actionType, jsonvalue params)
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{
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{
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echo "RunAction: ${actionType}, ${params}"
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if ${actionType.Equal["npc_dialog"]}
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if ${actionType.Equal["npc_dialog"]}
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{
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{
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call npc_dialog_action params
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call npc_dialog_action params
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@ -4,7 +4,5 @@ function npc_dialog_action(jsonvalueref params)
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{
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{
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variable NpcHelpers npcHelpers
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variable NpcHelpers npcHelpers
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echo "npc_dialog_action::params ${params.AsJSON~}"
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call npcHelpers.GetQuestFromNpc "${params.Get["npc_name"]}" "${params.Get["dialog_options"]}"
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call npcHelpers.GetQuestFromNpc "${params.Get["npc_name"]}" "${params.Get["dialog_options"]}"
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}
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}
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@ -99,7 +99,6 @@ objectdef QuestWriterController
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{
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{
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variable jsonvalue step
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variable jsonvalue step
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step:SetValue["${Context.Source.Metadata.Get["step"].AsJSON~}"]
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step:SetValue["${Context.Source.Metadata.Get["step"].AsJSON~}"]
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echo "${step.AsJSON~}"
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QueueCommand call RunAction ${step.Get["type"]} "${step.Get["params"].AsJSON~}"
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QueueCommand call RunAction ${step.Get["type"]} "${step.Get["params"].AsJSON~}"
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}
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}
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@ -17,7 +17,6 @@ objectdef NpcHelpers
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variable QuestHelpers QuestHelper
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variable QuestHelpers QuestHelper
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function GetQuestFromNpc(string npcName, string choices)
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function GetQuestFromNpc(string npcName, string choices)
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{
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{
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echo "NpcHelpers::GetQuestFromNpc[\"${npcName}\", \"${choices}\"]"
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if ${npcName.Length} < 1
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if ${npcName.Length} < 1
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{
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{
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echo "Usage: GetQuestFromNpc <NPC Name> [comma separted string of dialog choices(optional)]"
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echo "Usage: GetQuestFromNpc <NPC Name> [comma separted string of dialog choices(optional)]"
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@ -41,8 +40,6 @@ objectdef NpcHelpers
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{
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{
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variable string choice
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variable string choice
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choice:Set[${choices.Token[${idx}, ","]}]
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choice:Set[${choices.Token[${idx}, ","]}]
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echo "choice: ${choice}"
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EQ2UIPage[ProxyActor,Conversation].Child[composite,replies]:SpewProperties
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EQ2UIPage[ProxyActor,Conversation].Child[composite,replies].Child[${choice}]:LeftClick
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EQ2UIPage[ProxyActor,Conversation].Child[composite,replies].Child[${choice}]:LeftClick
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wait 5
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wait 5
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}
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}
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@ -52,9 +49,8 @@ objectdef NpcHelpers
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variable int dialogOptionsTaken = 0;
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variable int dialogOptionsTaken = 0;
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do
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do
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{
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{
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echo "Clicking dialog option 1 for loop #${dialogOptionsTaken}"
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dialogOptionsTaken:Inc
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dialogOptionsTaken:Inc
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EQ2UIPage[ProxyActor,Conversation].Child[composite,replies].Child[button,1]:LeftClick
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EQ2UIPage[ProxyActor,Conversation].Child[composite,replies].Child[1]:LeftClick
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wait 5
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wait 5
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}
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}
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while !${RewardWindow(exists)} && ${dialogOptionsTaken} < 10
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while !${RewardWindow(exists)} && ${dialogOptionsTaken} < 10
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