ISXMr/CMakeLists.txt

146 lines
4.9 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(ISXMr VERSION 1.0.0 LANGUAGES CXX)
# Include the FetchContent module
include(FetchContent)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Set the project source directory
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
# Set the project include directory
include_directories(${SOURCE_DIR})
file(GLOB_RECURSE SCRIPT_FILES "scripts/*.iss")
file(GLOB_RECURSE LGUI2_FILES "lgui2/*.json")
foreach (FILE ${SCRIPT_FILES})
get_filename_component(FILE_NAME ${FILE} NAME)
string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_IDENTIFIER ${FILE_NAME})
set(HEADER_FILE "${CMAKE_CURRENT_SOURCE_DIR}/scripts/${FILE_NAME}.h")
add_custom_command(
OUTPUT ${HEADER_FILE}
COMMENT "Generating ${HEADER_FILE} from ${FILE}"
COMMAND xxd -i -n ${FILE_IDENTIFIER} ${FILE} ${HEADER_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${FILE}
)
list(APPEND GENERATED_HEADERS ${HEADER_FILE})
endforeach ()
foreach (FILE ${LGUI2_FILES})
get_filename_component(FILE_NAME ${FILE} NAME)
string(REGEX REPLACE "[^a-zA-Z0-9]" "_" FILE_IDENTIFIER ${FILE_NAME})
set(HEADER_FILE "${CMAKE_CURRENT_SOURCE_DIR}/lgui2/${FILE_NAME}.h")
file(TIMESTAMP "${FILE}" MODIFICATION_TIME "%Y-%m-%d %H:%M:%S")
add_custom_command(
OUTPUT ${HEADER_FILE}
COMMENT "Generating ${HEADER_FILE} from ${FILE}"
COMMAND ${CMAKE_COMMAND} -E remove ${HEADER_FILE}
COMMAND xxd -i -n ${FILE_IDENTIFIER} ${FILE} ${HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -D IDENTIFIER:string="${FILE_IDENTIFIER}" -D HEADER_FILE:string="${HEADER_FILE}" -D MODIFICATION_TIME:string="${MODIFICATION_TIME}" -P ${CMAKE_CURRENT_SOURCE_DIR}/append_timestamp.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${FILE}
)
list(APPEND GENERATED_HEADERS ${HEADER_FILE})
endforeach ()
add_custom_target(GenerateHeaders ALL DEPENDS ${GENERATED_HEADERS})
add_library(ISXMr SHARED ${SOURCE_DIR}/ISXMr.cpp
${SOURCE_DIR}/Commands.cpp
${SOURCE_DIR}/Services.cpp
${SOURCE_DIR}/TopLevelObjects.cpp
${SOURCE_DIR}/Commands.h
${SOURCE_DIR}/DataTypeList.h
${SOURCE_DIR}/ISXMr.h
${SOURCE_DIR}/ISXMrServices.h
${SOURCE_DIR}/Services.h
${SOURCE_DIR}/TopLevelObjects.h
src/isxeq2/Character.cpp
src/isxeq2/Character.h
src/isxeq2/Actor.cpp
src/isxeq2/Actor.h
src/isxeq2/LSObject.h
src/isxeq2/Point3f.h
src/isxeq2/Ability.cpp
src/isxeq2/Ability.h
src/isxeq2/AbilityInfo.cpp
src/isxeq2/AbilityInfo.h
src/isxeq2/CharacterClass.h
src/isxeq2/AbilityEffect.h
src/Logger.h
src/Tasks/ExecutableTask.h
src/Tasks/ExportAbilitiesTask.cpp
src/Tasks/ExportAbilitiesTask.h
src/isxeq2/ExtensionTLOs.h
src/Tasks/TaskExecutor.cpp
src/Tasks/TaskExecutor.h
src/BotSettings/ExportedAbility.h
includes/argh/argh.h
src/isxeq2/EQ2.h
src/Api/ForWho.h
src/isxeq2/GroupMember.cpp
src/isxeq2/GroupMember.h
src/Api/MrBotApi.cpp
src/Api/MrBotApi.h
includes/json_struct/json_struct.h
includes/json_struct/json_struct_diff.h
src/Tasks/BotTask.cpp
src/Tasks/BotTask.h
src/ScopedEnumBitwiseOperators.h
lgui2/UpdateUIPackageFile.h
)
IF (WIN32)
cmake_host_system_information(
RESULT InnerspacePath
QUERY WINDOWS_REGISTRY
"HKLM/SOFTWARE/WOW6432Node/Microsoft/Windows/CurrentVersion/App Paths/InnerSpace.exe"
VALUE
"PATH"
)
if (InnerspacePath)
# Normalize the path (optional, but recommended)
file(TO_CMAKE_PATH "${InnerspacePath}" NormalizedInnerspacePath)
add_custom_command(TARGET ISXMr POST_BUILD
COMMENT "Copying isxmr.dll to ${NormalizedInnerspacePath}"
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:ISXMr> "${NormalizedInnerspacePath}/ISXMr.dll"
)
endif ()
endif ()
# Set the path to additional libraries
set(LIBS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libs)
set(INCLUDES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/includes)
set(ISXDK_LIBRARY ${LIBS_DIR}/isxdk/lib64/vs16/ISXDK.lib)
set(ISUI_LIBRARY ${LIBS_DIR}/isxdk/lib64/vs16/ISUI.lib)
# Set include directories for isxdk
include_directories(${LIBS_DIR}/isxdk/include)
include_directories(${LIBS_DIR}/argh)
include_directories(${INCLUDES_DIR})
# Link ISXMr with isxdk library
target_link_libraries(ISXMr PRIVATE ${ISUI_LIBRARY} ${ISXDK_LIBRARY})
target_compile_definitions(ISXMr PRIVATE NOMINMAX JS_STL_MAP)
# Set the output directory for the shared library
set_target_properties(ISXMr PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin
)
set_property(TARGET ISXMr PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")